/* * Copyright (c) 2020 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /** * @file image-scaling-irregular-grid-example.cpp * @brief Demonstrates how to use image scaling modes when loading images. * * If an image is going to be drawn on-screen at a lower resolution than it is * stored at on-disk, the scaling feature of the image loader can be used to * reduce the image to save memory, improve performance, and potentially display * a better small version of the image than if the default size were loaded. * * The functions CreateImage and CreateImageView below show how to build an * image using a scaling mode to have %Dali resize it during loading. * * This demo defaults to the SCALE_TO_FILL mode of ImageAttributes which makes * sure that every pixel in the loaded image is filled with a source colour * from the image's central region while losing the minimum number of pixels * from its periphery. * It is the best option for producing thumbnails of input images that have * diverse aspect ratios. * * The other four scaling modes of dali can be cycled-through for the whole * grid using the button in the top-right of the toolbar. * A single image can be cycled by clicking the image directly. * * @see CreateImage CreateImageView */ // EXTERNAL INCLUDES #include #include #include #include #include #include #include // std::default_random_engine #include // std::chrono::system_clock // INTERNAL INCLUDES #include "grid-flags.h" #include "shared/view.h" using namespace Dali; using namespace Dali::Toolkit; using namespace Dali::Demo; namespace { /** Controls the output of application logging. */ //#define DEBUG_PRINT_DIAGNOSTICS; const char* BACKGROUND_IMAGE( DEMO_IMAGE_DIR "background-gradient.jpg" ); const char* TOOLBAR_IMAGE( DEMO_IMAGE_DIR "top-bar.png" ); const char* APPLICATION_TITLE( "Image Scaling Modes" ); const char* TOGGLE_SCALING_IMAGE( DEMO_IMAGE_DIR "icon-change.png" ); const char* TOGGLE_SCALING_IMAGE_SELECTED( DEMO_IMAGE_DIR "icon-change-selected.png" ); /** The width of the grid in whole grid cells. */ const unsigned GRID_WIDTH = 9; /** Limit the grid to be no higher than this in units of a cell. */ const unsigned GRID_MAX_HEIGHT = 600; /** The space between the edge of a grid cell and the image embedded within it. */ const unsigned GRID_CELL_PADDING = 4; /** The aspect ratio of cells in the image grid. */ const float CELL_ASPECT_RATIO = 1.33333333333333333333f; const Dali::FittingMode::Type DEFAULT_SCALING_MODE = Dali::FittingMode::SCALE_TO_FILL; /** The number of times to spin an image on touching, each spin taking a second.*/ const float SPIN_DURATION = 1.0f; /** The target image sizes in grid cells. */ const Vector2 IMAGE_SIZES[] = { Vector2( 1, 1 ), Vector2( 2, 1 ), Vector2( 3, 1 ), Vector2( 1, 2 ), Vector2( 1, 3 ), Vector2( 2, 3 ), Vector2( 3, 2 ), // Large, tall configuration: Vector2( GRID_WIDTH / 2, GRID_WIDTH + GRID_WIDTH / 2 ), // Large, square-ish images to show shrink-to-fit well with wide and tall images: Vector2( GRID_WIDTH / 2, GRID_WIDTH / 2.0f * CELL_ASPECT_RATIO + 0.5f ), Vector2( GRID_WIDTH - 2, (GRID_WIDTH - 2) * CELL_ASPECT_RATIO + 0.5f ), }; const unsigned NUM_IMAGE_SIZES = sizeof(IMAGE_SIZES) / sizeof(IMAGE_SIZES[0]); /** Images to load into the grid. These are mostly large and non-square to * show the scaling. */ const char* IMAGE_PATHS[] = { DEMO_IMAGE_DIR "dali-logo.png", DEMO_IMAGE_DIR "com.samsung.dali-demo.ico", DEMO_IMAGE_DIR "square_primitive_shapes.bmp", DEMO_IMAGE_DIR "gallery-large-14.wbmp", // Images that show aspect ratio changes clearly in primitive shapes: DEMO_IMAGE_DIR "portrait_screen_primitive_shapes.gif", DEMO_IMAGE_DIR "landscape_screen_primitive_shapes.gif", // Images from other demos that are tall, wide or just large: DEMO_IMAGE_DIR "gallery-large-1.jpg", DEMO_IMAGE_DIR "gallery-large-2.jpg", DEMO_IMAGE_DIR "gallery-large-3.jpg", DEMO_IMAGE_DIR "gallery-large-4.jpg", DEMO_IMAGE_DIR "gallery-large-5.jpg", DEMO_IMAGE_DIR "gallery-large-6.jpg", DEMO_IMAGE_DIR "gallery-large-7.jpg", DEMO_IMAGE_DIR "gallery-large-8.jpg", DEMO_IMAGE_DIR "gallery-large-9.jpg", DEMO_IMAGE_DIR "gallery-large-10.jpg", DEMO_IMAGE_DIR "gallery-large-11.jpg", DEMO_IMAGE_DIR "gallery-large-12.jpg", DEMO_IMAGE_DIR "gallery-large-13.jpg", DEMO_IMAGE_DIR "gallery-large-14.jpg", DEMO_IMAGE_DIR "gallery-large-15.jpg", DEMO_IMAGE_DIR "gallery-large-16.jpg", DEMO_IMAGE_DIR "gallery-large-17.jpg", DEMO_IMAGE_DIR "gallery-large-18.jpg", DEMO_IMAGE_DIR "gallery-large-19.jpg", DEMO_IMAGE_DIR "gallery-large-20.jpg", DEMO_IMAGE_DIR "gallery-large-21.jpg", DEMO_IMAGE_DIR "background-1.jpg", DEMO_IMAGE_DIR "background-2.jpg", DEMO_IMAGE_DIR "background-3.jpg", DEMO_IMAGE_DIR "background-4.jpg", DEMO_IMAGE_DIR "background-5.jpg", DEMO_IMAGE_DIR "background-blocks.jpg", DEMO_IMAGE_DIR "background-magnifier.jpg", DEMO_IMAGE_DIR "background-1.jpg", DEMO_IMAGE_DIR "background-2.jpg", DEMO_IMAGE_DIR "background-3.jpg", DEMO_IMAGE_DIR "background-4.jpg", DEMO_IMAGE_DIR "background-5.jpg", DEMO_IMAGE_DIR "background-blocks.jpg", DEMO_IMAGE_DIR "background-magnifier.jpg", DEMO_IMAGE_DIR "book-landscape-cover-back.jpg", DEMO_IMAGE_DIR "book-landscape-cover.jpg", DEMO_IMAGE_DIR "book-landscape-p1.jpg", DEMO_IMAGE_DIR "book-landscape-p2.jpg", DEMO_IMAGE_DIR "book-portrait-cover.jpg", DEMO_IMAGE_DIR "book-portrait-p1.jpg", DEMO_IMAGE_DIR "book-portrait-p2.jpg", NULL }; const unsigned NUM_IMAGE_PATHS = sizeof(IMAGE_PATHS) / sizeof(IMAGE_PATHS[0]) - 1u; const unsigned int INITIAL_IMAGES_TO_LOAD = 10; /** * Creates an ImageView * * @param[in] filename The path of the image. * @param[in] width The width of the image in pixels. * @param[in] height The height of the image in pixels. * @param[in] fittingMode The mode to use when scaling the image to fit the desired dimensions. */ ImageView CreateImageView(const std::string& filename, int width, int height, Dali::FittingMode::Type fittingMode ) { ImageView imageView = ImageView::New(); Property::Map map; map[Toolkit::ImageVisual::Property::URL] = filename; map[Toolkit::ImageVisual::Property::DESIRED_WIDTH] = width; map[Toolkit::ImageVisual::Property::DESIRED_HEIGHT] = height; map[Toolkit::ImageVisual::Property::FITTING_MODE] = fittingMode; imageView.SetProperty( Toolkit::ImageView::Property::IMAGE, map ); imageView.SetProperty( Dali::Actor::Property::NAME, filename ); imageView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); imageView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER); return imageView; } /** Cycle the scaling mode options. */ Dali::FittingMode::Type NextMode( const Dali::FittingMode::Type oldMode ) { Dali::FittingMode::Type newMode = FittingMode::SHRINK_TO_FIT; switch ( oldMode ) { case FittingMode::SHRINK_TO_FIT: newMode = FittingMode::SCALE_TO_FILL; break; case FittingMode::SCALE_TO_FILL: newMode = FittingMode::FIT_WIDTH; break; case FittingMode::FIT_WIDTH: newMode = FittingMode::FIT_HEIGHT; break; case FittingMode::FIT_HEIGHT: newMode = FittingMode::SHRINK_TO_FIT; break; } return newMode; } /** * Bundle an image path with the rectangle to pack it into. * */ struct ImageConfiguration { ImageConfiguration( const char * const path, const Vector2 dimensions ) : path( path ), dimensions( dimensions ) {} const char * path; Vector2 dimensions; }; /** * Post-layout image data. */ struct PositionedImage { PositionedImage(ImageConfiguration& configuration, unsigned cellX, unsigned cellY, Vector2 imageGridDims) : configuration( configuration ), cellX( cellX ), cellY( cellY ), imageGridDims( imageGridDims ) {} ImageConfiguration configuration; unsigned cellX; unsigned cellY; Vector2 imageGridDims; }; } /** * @brief The main class of the demo. */ class ImageScalingIrregularGridController : public ConnectionTracker { public: ImageScalingIrregularGridController( Application& application ) : mApplication( application ), mScrolling( false ), mImagesLoaded( 0 ) { std::cout << "ImageScalingIrregularGridController::ImageScalingIrregularGridController" << std::endl; // Connect to the Application's Init signal mApplication.InitSignal().Connect( this, &ImageScalingIrregularGridController::Create ); } ~ImageScalingIrregularGridController() { // Nothing to do here. } /** * Called everytime an ImageView has loaded it's image */ void ResourceReadySignal( Toolkit::Control control ) { mImagesLoaded++; // To allow fast startup, we only place a small number of ImageViews on window first if ( mImagesLoaded == INITIAL_IMAGES_TO_LOAD ) { // Adding the ImageViews to the window will trigger loading of the Images mGridActor.Add( mOffWindowImageViews ); } } /** * One-time setup in response to Application InitSignal. */ void Create( Application& application ) { std::cout << "ImageScalingIrregularGridController::Create" << std::endl; // Get a handle to the window: Window window = application.GetWindow(); // Connect to input event signals: window.KeyEventSignal().Connect(this, &ImageScalingIrregularGridController::OnKeyEvent); // Create a default view with a default tool bar: mContentLayer = DemoHelper::CreateView( mApplication, mView, mToolBar, BACKGROUND_IMAGE, TOOLBAR_IMAGE, "" ); // Create an image scaling toggle button. (right of toolbar) Toolkit::PushButton toggleScalingButton = Toolkit::PushButton::New(); toggleScalingButton.SetProperty( Toolkit::Button::Property::UNSELECTED_BACKGROUND_VISUAL, TOGGLE_SCALING_IMAGE ); toggleScalingButton.SetProperty( Toolkit::Button::Property::SELECTED_BACKGROUND_VISUAL, TOGGLE_SCALING_IMAGE_SELECTED ); toggleScalingButton.ClickedSignal().Connect( this, &ImageScalingIrregularGridController::OnToggleScalingTouched ); mToolBar.AddControl( toggleScalingButton, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarButtonPercentage, Toolkit::Alignment::HorizontalRight, DemoHelper::DEFAULT_MODE_SWITCH_PADDING ); SetTitle( APPLICATION_TITLE ); mOffWindowImageViews = Actor::New(); mOffWindowImageViews.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); mOffWindowImageViews.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); mOffWindowImageViews.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); // Build the main content of the widow: PopulateContentLayer( DEFAULT_SCALING_MODE ); } /** * Build the main part of the application's view. */ void PopulateContentLayer( const Dali::FittingMode::Type fittingMode ) { Window window = mApplication.GetWindow(); Vector2 windowSize = window.GetSize(); float fieldHeight; Actor imageField = BuildImageField( windowSize.x, GRID_WIDTH, GRID_MAX_HEIGHT, fittingMode, fieldHeight ); mScrollView = ScrollView::New(); mScrollView.ScrollStartedSignal().Connect( this, &ImageScalingIrregularGridController::OnScrollStarted ); mScrollView.ScrollCompletedSignal().Connect( this, &ImageScalingIrregularGridController::OnScrollCompleted ); mScrollView.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::CENTER); mScrollView.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::CENTER); mScrollView.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); mScrollView.SetAxisAutoLock( true ); mScrollView.SetAxisAutoLockGradient( 1.0f ); // Restrict scrolling to mostly vertical only, but with some horizontal wiggle-room: RulerPtr rulerX = new FixedRuler( windowSize.width ); //< Pull the view back to the grid's centre-line when touch is release using a snapping ruler. rulerX->SetDomain( RulerDomain( windowSize.width * -0.125f, windowSize.width * 1.125f ) ); //< Scroll slightly left/right of image field. mScrollView.SetRulerX ( rulerX ); RulerPtr rulerY = new DefaultRuler(); //< Snap in multiples of a screen / window height rulerY->SetDomain( RulerDomain( - fieldHeight * 0.5f + windowSize.height * 0.5f - GRID_CELL_PADDING, fieldHeight * 0.5f + windowSize.height * 0.5f + GRID_CELL_PADDING ) ); mScrollView.SetRulerY ( rulerY ); mContentLayer.Add( mScrollView ); mScrollView.Add( imageField ); mGridActor = imageField; // Create the scroll bar mScrollBarVertical = ScrollBar::New(Toolkit::ScrollBar::Vertical); mScrollBarVertical.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::TOP_RIGHT); mScrollBarVertical.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_RIGHT); mScrollBarVertical.SetResizePolicy(Dali::ResizePolicy::FILL_TO_PARENT, Dali::Dimension::HEIGHT); mScrollBarVertical.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::WIDTH); mScrollView.Add(mScrollBarVertical); mScrollBarHorizontal = ScrollBar::New(Toolkit::ScrollBar::Horizontal); mScrollBarHorizontal.SetProperty( Actor::Property::PARENT_ORIGIN,ParentOrigin::BOTTOM_LEFT); mScrollBarHorizontal.SetProperty( Actor::Property::ANCHOR_POINT,AnchorPoint::TOP_LEFT); mScrollBarHorizontal.SetResizePolicy(Dali::ResizePolicy::FIT_TO_CHILDREN, Dali::Dimension::WIDTH); mScrollBarHorizontal.SetProperty( Actor::Property::ORIENTATION, Quaternion( Quaternion( Radian( 1.5f * Math::PI ), Vector3::ZAXIS) ) ); mScrollView.Add(mScrollBarHorizontal); mScrollView.OnRelayoutSignal().Connect( this, &ImageScalingIrregularGridController::OnScrollViewRelayout ); // Scroll to top of grid so first images loaded are on-screen: mScrollView.ScrollTo( Vector2( 0, -1000000 ) ); } void OnScrollViewRelayout(Actor actor) { // Make the height of the horizontal scroll bar to be the same as the width of scroll view. mScrollBarHorizontal.SetProperty( Actor::Property::SIZE, Vector2(0.0f, mScrollView.GetRelayoutSize( Dimension::WIDTH) )); } /** * Build a field of images scaled into a variety of shapes from very wide, * through square, to very tall. The images are direct children of the Dali::Actor * returned. **/ Actor BuildImageField( const float fieldWidth, const unsigned gridWidth, const unsigned maxGridHeight, Dali::FittingMode::Type fittingMode, float & outFieldHeight ) { // Generate the list of image configurations to be fitted into the field: std::vector configurations; configurations.reserve( NUM_IMAGE_PATHS * NUM_IMAGE_SIZES ); for( unsigned imageIndex = 0; imageIndex < NUM_IMAGE_PATHS; ++imageIndex ) { for( unsigned dimensionsIndex = 0; dimensionsIndex < NUM_IMAGE_SIZES; ++ dimensionsIndex ) { configurations.push_back( ImageConfiguration( IMAGE_PATHS[imageIndex], IMAGE_SIZES[dimensionsIndex] ) ); } } // Stir-up the list to get some nice irregularity in the generated field: unsigned int seed = std::chrono::system_clock::now().time_since_epoch().count(); std::shuffle( configurations.begin(), configurations.end(), std::default_random_engine(seed) ); seed = std::chrono::system_clock::now().time_since_epoch().count(); std::shuffle( configurations.begin(), configurations.end(), std::default_random_engine(seed) ); // Place the images in the grid: std::vector::iterator config, end; GridFlags grid( gridWidth, maxGridHeight ); std::vector placedImages; for( config = configurations.begin(), end = configurations.end(); config != end; ++config ) { unsigned cellX, cellY; Vector2 imageGridDims; // Allocate a region of the grid for the image: bool allocated = grid.AllocateRegion( config->dimensions, cellX, cellY, imageGridDims ); if( !allocated ) { #ifdef DEBUG_PRINT_DIAGNOSTICS fprintf( stderr, "Failed to allocate image in grid with dims (%f, %f) and path: %s.\n", config->dimensions.x, config->dimensions.y, config->path ); #endif continue; } placedImages.push_back( PositionedImage( *config, cellX, cellY, imageGridDims ) ); } DALI_ASSERT_DEBUG( grid.DebugCheckGridValid() && "Cells were set more than once, indicating erroneous overlap in placing images on the grid." ); const unsigned actualGridHeight = grid.GetHighestUsedRow() + 1; // Take the images images in the grid and turn their logical locations into // coordinates in a frame defined by a parent actor: Actor gridActor = Actor::New(); gridActor.SetResizePolicy( ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS ); gridActor.SetProperty( Actor::Property::PARENT_ORIGIN, ParentOrigin::CENTER ); gridActor.SetProperty( Actor::Property::ANCHOR_POINT, AnchorPoint::CENTER ); // Work out the constants of the grid and cell dimensions and positions: const float cellWidth = fieldWidth / gridWidth; const float cellHeight = cellWidth / CELL_ASPECT_RATIO; const Vector2 cellSize = Vector2( cellWidth, cellHeight ); outFieldHeight = actualGridHeight * cellHeight; const Vector2 gridOrigin = Vector2( -fieldWidth * 0.5f, -outFieldHeight * 0.5 ); unsigned int count = 0; // Build the image actors in their right locations in their parent's frame: for( std::vector::const_iterator i = placedImages.begin(), end = placedImages.end(); i != end; ++i, ++count ) { const PositionedImage& imageSource = *i; const Vector2 imageSize = imageSource.imageGridDims * cellSize - Vector2( GRID_CELL_PADDING * 2, GRID_CELL_PADDING * 2 ); const Vector2 imageRegionCorner = gridOrigin + cellSize * Vector2( imageSource.cellX, imageSource.cellY ); const Vector2 imagePosition = imageRegionCorner + Vector2( GRID_CELL_PADDING , GRID_CELL_PADDING ) + imageSize * 0.5f; ImageView image = CreateImageView( imageSource.configuration.path, imageSize.x, imageSize.y, fittingMode ); image.SetProperty( Actor::Property::POSITION, Vector3( imagePosition.x, imagePosition.y, 0 ) ); image.SetProperty( Actor::Property::SIZE, imageSize ); image.TouchSignal().Connect( this, &ImageScalingIrregularGridController::OnTouchImage ); image.ResourceReadySignal().Connect( this, &ImageScalingIrregularGridController::ResourceReadySignal ); mFittingModes[image.GetProperty< int >( Actor::Property::ID )] = fittingMode; mResourceUrls[image.GetProperty< int >( Actor::Property::ID )] = imageSource.configuration.path; mSizes[image.GetProperty< int >( Actor::Property::ID )] = imageSize; if ( count < INITIAL_IMAGES_TO_LOAD ) { gridActor.Add( image ); } else { // Store the ImageView in an offwindow actor until the inital batch of ImageViews have finished loading their images // Required mOffWindowImageViews.Add( image ); } } return gridActor; } /** * Upon Touching an image (Release), change its scaling mode and make it spin, provided we're not scrolling. * @param[in] actor The actor touched * @param[in] event The Touch information. */ bool OnTouchImage( Actor actor, const TouchData& event ) { if( ( event.GetPointCount() > 0 ) && ( !mScrolling ) ) { if( event.GetState( 0 ) == PointState::UP ) { // Spin the image a few times: Animation animation = Animation::New(SPIN_DURATION); animation.AnimateBy( Property( actor, Actor::Property::ORIENTATION ), Quaternion( Radian( Degree(360.0f * SPIN_DURATION) ), Vector3::XAXIS ), AlphaFunction::EASE_OUT ); animation.Play(); // Change the scaling mode: const unsigned id = actor.GetProperty< int >( Actor::Property::ID ); Dali::FittingMode::Type newMode = NextMode( mFittingModes[id] ); const Vector2 imageSize = mSizes[actor.GetProperty< int >( Actor::Property::ID )]; ImageView imageView = ImageView::DownCast( actor ); if( imageView) { Property::Map map; map[Visual::Property::TYPE] = Visual::IMAGE; map[ImageVisual::Property::URL] = mResourceUrls[id]; map[ImageVisual::Property::DESIRED_WIDTH] = imageSize.width + 0.5f; map[ImageVisual::Property::DESIRED_HEIGHT] = imageSize.height + 0.5f; map[ImageVisual::Property::FITTING_MODE] = newMode; imageView.SetProperty( ImageView::Property::IMAGE, map ); } mFittingModes[id] = newMode; } } return false; } /** * Main key event handler. * Quit on escape key. */ void OnKeyEvent(const KeyEvent& event) { if( event.state == KeyEvent::Down ) { if( IsKey( event, Dali::DALI_KEY_ESCAPE ) || IsKey( event, Dali::DALI_KEY_BACK ) ) { mApplication.Quit(); } } } /** * Signal handler, called when the 'Scaling' button has been touched. * * @param[in] button The button that was pressed. */ bool OnToggleScalingTouched( Button button ) { const unsigned numChildren = mGridActor.GetChildCount(); for( unsigned i = 0; i < numChildren; ++i ) { ImageView gridImageView = ImageView::DownCast( mGridActor.GetChildAt( i ) ); if( gridImageView ) { // Cycle the scaling mode options: unsigned int id = gridImageView.GetProperty< int >( Actor::Property::ID ); const Vector2 imageSize = mSizes[ id ]; Dali::FittingMode::Type newMode = NextMode( mFittingModes[ id ] ); Property::Map map; map[Visual::Property::TYPE] = Visual::IMAGE; map[ImageVisual::Property::URL] = mResourceUrls[id]; map[ImageVisual::Property::DESIRED_WIDTH] = imageSize.width; map[ImageVisual::Property::DESIRED_HEIGHT] = imageSize.height; map[ImageVisual::Property::FITTING_MODE] = newMode; gridImageView.SetProperty( ImageView::Property::IMAGE, map ); mFittingModes[ id ] = newMode; SetTitle( std::string( newMode == FittingMode::SHRINK_TO_FIT ? "SHRINK_TO_FIT" : newMode == FittingMode::SCALE_TO_FILL ? "SCALE_TO_FILL" : newMode == FittingMode::FIT_WIDTH ? "FIT_WIDTH" : "FIT_HEIGHT" ) ); } } return true; } /** * Sets/Updates the title of the View * @param[in] title The new title for the view. */ void SetTitle(const std::string& title) { if(!mTitleActor) { mTitleActor = DemoHelper::CreateToolBarLabel( "" ); // Add title to the tool bar. mToolBar.AddControl( mTitleActor, DemoHelper::DEFAULT_VIEW_STYLE.mToolBarTitlePercentage, Alignment::HorizontalCenter ); } mTitleActor.SetProperty( TextLabel::Property::TEXT, title ); } /** * When scroll starts (i.e. user starts to drag scrollview), * note this state (mScrolling = true) * @param[in] position Current Scroll Position */ void OnScrollStarted( const Vector2& position ) { mScrolling = true; } /** * When scroll starts (i.e. user stops dragging scrollview, and scrollview has snapped to destination), * note this state (mScrolling = false). * @param[in] position Current Scroll Position */ void OnScrollCompleted( const Vector2& position ) { mScrolling = false; } private: Application& mApplication; Layer mContentLayer; ///< The content layer (contains non gui chrome actors) Toolkit::Control mView; ///< The View instance. Toolkit::ToolBar mToolBar; ///< The View's Toolbar. TextLabel mTitleActor; ///< The Toolbar's Title. Actor mGridActor; ///< The container for the grid of images Actor mOffWindowImageViews; ///< ImageViews held off window until the inital batch have loaded their images ScrollView mScrollView; ///< ScrollView UI Component ScrollBar mScrollBarVertical; ScrollBar mScrollBarHorizontal; bool mScrolling; ///< ScrollView scrolling state (true = scrolling, false = stationary) std::map mFittingModes; ///< Stores the current scaling mode of each image, keyed by image actor id. std::map mResourceUrls; ///< Stores the url of each image, keyed by image actor id. std::map mSizes; ///< Stores the current size of each image, keyed by image actor id. unsigned int mImagesLoaded; ///< How many images have been loaded }; int DALI_EXPORT_API main( int argc, char **argv ) { Application application = Application::New( &argc, &argv, DEMO_THEME_PATH ); ImageScalingIrregularGridController test( application ); application.MainLoop(); return 0; }