diff --git a/build/tizen/CMakeLists.txt b/build/tizen/CMakeLists.txt
index 5270d57..68e3ca2 100644
--- a/build/tizen/CMakeLists.txt
+++ b/build/tizen/CMakeLists.txt
@@ -21,8 +21,8 @@ OPTION(ENABLE_TRACE "Enable Trace" OFF)
OPTION(ENABLE_PKG_CONFIGURE "Use pkgconfig" ON)
OPTION(INTERNATIONALIZATION "Internationalization demo string names" ON)
-SET(ROOT_SRC_DIR ${CMAKE_SOURCE_DIR}/../..)
-SET(DEMO_SHARED ${CMAKE_SOURCE_DIR}/../../shared)
+SET(ROOT_SRC_DIR ${CMAKE_CURRENT_SOURCE_DIR}/../..)
+SET(DEMO_SHARED ${CMAKE_CURRENT_SOURCE_DIR}/../../shared)
SET(PREFIX ${CMAKE_INSTALL_PREFIX})
diff --git a/com.samsung.dali-demo.xml b/com.samsung.dali-demo.xml
index 59fceae..4c95b90 100644
--- a/com.samsung.dali-demo.xml
+++ b/com.samsung.dali-demo.xml
@@ -43,6 +43,9 @@
+
+
+
diff --git a/examples/benchmark-2dphysics/README.md b/examples/benchmark-2dphysics/README.md
new file mode 100644
index 0000000..9fc5712
--- /dev/null
+++ b/examples/benchmark-2dphysics/README.md
@@ -0,0 +1,13 @@
+# 2d Physics benchmark Example
+
+This is an example to test the performance of DALI with and without physics enabled.
+It first measures performance with physics and collisions off, by animating motion using
+property notifications for 30 seconds. Uses N ImageViews, where N defaults to 500
+
+Then, it creates a PhysicsAdaptor and uses zero gravity and a bounding box to achieve a
+similar visual result with N ImageViews attached to physics bodies.
+
+N can be changed on the command line.
+
+
+
diff --git a/examples/benchmark-2dphysics/benchmark-2d-physics-controller.cpp b/examples/benchmark-2dphysics/benchmark-2d-physics-controller.cpp
new file mode 100644
index 0000000..2926d5c
--- /dev/null
+++ b/examples/benchmark-2dphysics/benchmark-2d-physics-controller.cpp
@@ -0,0 +1,406 @@
+/*
+ * Copyright (c) 2023 Samsung Electronics Co., Ltd.
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include
+#include
+
+#include
+#include
+#include
+#include
+#include
+
+#include
+#include
+#include
+#include
+
+using namespace Dali;
+using namespace Dali::Toolkit::Physics;
+using namespace Dali::ParentOrigin;
+using namespace Dali::AnchorPoint;
+
+#if defined(DEBUG_ENABLED)
+Debug::Filter* gPhysicsDemo = Debug::Filter::New(Debug::Concise, false, "LOG_PHYSICS_EXAMPLE");
+#endif
+
+const float MAX_ANIMATION_DURATION{60.0f};
+const uint32_t ANIMATION_TIME{30000};
+const uint32_t DEFAULT_BALL_COUNT{500};
+
+#if defined(_ARCH_ARM_)
+#define DEMO_ICON_DIR "/usr/share/icons"
+#else
+#define DEMO_ICON_DIR DEMO_IMAGE_DIR
+#endif
+
+const std::string BALL_IMAGES[] = {DEMO_IMAGE_DIR "/blocks-ball.png",
+ DEMO_ICON_DIR "/dali-tests.png",
+ DEMO_ICON_DIR "/dali-examples.png",
+ DEMO_ICON_DIR "/com.samsung.dali-demo.png"};
+
+const Vector2 BALL_SIZE{26.0f, 26.0f};
+
+// Groups that can collide with each other:
+const cpGroup BALL_GROUP{1 << 0};
+const cpGroup BOUNDS_GROUP{1 << 1};
+
+const cpBitmask COLLISION_MASK{0xfF};
+
+const cpBitmask BALL_COLLIDES_WITH{BALL_GROUP | BOUNDS_GROUP};
+
+/**
+ * @brief The physics demo using Chipmunk2D APIs.
+ */
+class Physics2dBenchmarkController : public ConnectionTracker
+{
+public:
+ Physics2dBenchmarkController(Application& app, int numberOfBalls)
+ : mApplication(app),
+ mBallNumber(numberOfBalls)
+ {
+ app.InitSignal().Connect(this, &Physics2dBenchmarkController::OnInit);
+ app.TerminateSignal().Connect(this, &Physics2dBenchmarkController::OnTerminate);
+ }
+
+ ~Physics2dBenchmarkController() = default;
+
+ void OnInit(Application& application)
+ {
+ mWindow = application.GetWindow();
+ mWindow.ResizeSignal().Connect(this, &Physics2dBenchmarkController::OnWindowResize);
+ mWindow.KeyEventSignal().Connect(this, &Physics2dBenchmarkController::OnKeyEv);
+ mWindow.GetRootLayer().TouchedSignal().Connect(this, &Physics2dBenchmarkController::OnTouched);
+ mWindow.SetBackgroundColor(Color::DARK_SLATE_GRAY);
+
+ CreateAnimationSimulation();
+
+ mTimer = Timer::New(ANIMATION_TIME);
+ mTimer.TickSignal().Connect(this, &Physics2dBenchmarkController::AnimationSimFinished);
+ mTimer.Start();
+ }
+
+ void CreateAnimationSimulation()
+ {
+ Window::WindowSize windowSize = mWindow.GetSize();
+ mBallActors.resize(mBallNumber);
+ mBallVelocity.resize(mBallNumber);
+
+ mAnimationSimRootActor = Layer::New();
+ mAnimationSimRootActor.SetResizePolicy(ResizePolicy::FILL_TO_PARENT, Dimension::ALL_DIMENSIONS);
+ mAnimationSimRootActor[Actor::Property::PARENT_ORIGIN] = Dali::ParentOrigin::CENTER;
+ mAnimationSimRootActor[Actor::Property::ANCHOR_POINT] = Dali::AnchorPoint::CENTER;
+
+ mWindow.Add(mAnimationSimRootActor);
+ std::ostringstream oss;
+ oss << "Animation simulation of " << mBallNumber << " balls";
+ auto title = Toolkit::TextLabel::New(oss.str());
+ mAnimationSimRootActor.Add(title);
+ title[Toolkit::TextLabel::Property::TEXT_COLOR] = Color::WHITE;
+ title[Actor::Property::PARENT_ORIGIN] = Dali::ParentOrigin::TOP_CENTER;
+ title[Actor::Property::ANCHOR_POINT] = Dali::AnchorPoint::TOP_CENTER;
+ title[Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT] = HorizontalAlignment::CENTER;
+ title.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
+
+ const float margin(BALL_SIZE.width * 0.5f);
+
+ for(int i = 0; i < mBallNumber; ++i)
+ {
+ Actor ball = mBallActors[i] = Toolkit::ImageView::New(BALL_IMAGES[rand() % 4]);
+ ball[Actor::Property::PARENT_ORIGIN] = Dali::ParentOrigin::CENTER;
+ ball[Actor::Property::ANCHOR_POINT] = Dali::AnchorPoint::CENTER;
+
+ ball[Actor::Property::NAME] = "Ball";
+ ball[Actor::Property::SIZE] = BALL_SIZE; // Halve the image size
+ int width = windowSize.GetWidth() / 2;
+ int height = windowSize.GetHeight() / 2;
+ ball[Actor::Property::POSITION] = Vector3(Random::Range(margin - width, width - margin), Random::Range(margin - height, height - margin), 0.0f);
+ ball.RegisterProperty("index", i);
+ mAnimationSimRootActor.Add(ball);
+
+ mBallVelocity[i] = Vector3(Random::Range(-25.0f, 25.0f), Random::Range(-25.0f, 25.0f), 0.0f);
+ mBallVelocity[i].Normalize();
+ mBallVelocity[i] = mBallVelocity[i] * Random::Range(15.0f, 50.0f);
+
+ PropertyNotification leftNotify = mBallActors[i].AddPropertyNotification(Actor::Property::POSITION_X, LessThanCondition(margin - width));
+ leftNotify.NotifySignal().Connect(this, &Physics2dBenchmarkController::OnHitLeftWall);
+
+ PropertyNotification rightNotify = mBallActors[i].AddPropertyNotification(Actor::Property::POSITION_X, GreaterThanCondition(width - margin));
+ rightNotify.NotifySignal().Connect(this, &Physics2dBenchmarkController::OnHitRightWall);
+
+ PropertyNotification topNotify = mBallActors[i].AddPropertyNotification(Actor::Property::POSITION_Y, LessThanCondition(margin - height));
+ topNotify.NotifySignal().Connect(this, &Physics2dBenchmarkController::OnHitTopWall);
+
+ PropertyNotification bottomNotify = mBallActors[i].AddPropertyNotification(Actor::Property::POSITION_Y, GreaterThanCondition(height - margin));
+ bottomNotify.NotifySignal().Connect(this, &Physics2dBenchmarkController::OnHitBottomWall);
+ }
+
+ title.RaiseToTop();
+ ContinueAnimation();
+ }
+
+ bool AnimationSimFinished()
+ {
+ static bool first = true;
+ if(first)
+ {
+ UnparentAndReset(mAnimationSimRootActor);
+ mBallAnimation.Stop();
+ mBallAnimation.Clear();
+ first = false;
+
+ CreatePhysicsSimulation();
+ return true;
+ }
+
+ mApplication.Quit();
+ return false;
+ }
+
+ void ContinueAnimation()
+ {
+ if(mBallAnimation)
+ {
+ mBallAnimation.Clear();
+ }
+ mBallAnimation = Animation::New(MAX_ANIMATION_DURATION);
+ for(int i = 0; i < mBallNumber; ++i)
+ {
+ mBallAnimation.AnimateBy(Property(mBallActors[i], Actor::Property::POSITION), mBallVelocity[i] * MAX_ANIMATION_DURATION);
+ }
+ mBallAnimation.Play();
+ }
+
+ void OnHitLeftWall(PropertyNotification& source)
+ {
+ auto actor = Actor::DownCast(source.GetTarget());
+ if(actor)
+ {
+ int index = actor["index"];
+ mBallVelocity[index].x = fabsf(mBallVelocity[index].x);
+ ContinueAnimation();
+ }
+ }
+
+ void OnHitRightWall(PropertyNotification& source)
+ {
+ auto actor = Actor::DownCast(source.GetTarget());
+ if(actor)
+ {
+ int index = actor["index"];
+ mBallVelocity[index].x = -fabsf(mBallVelocity[index].x);
+ ContinueAnimation();
+ }
+ }
+
+ void OnHitBottomWall(PropertyNotification& source)
+ {
+ auto actor = Actor::DownCast(source.GetTarget());
+ if(actor)
+ {
+ int index = actor["index"];
+ mBallVelocity[index].y = -fabsf(mBallVelocity[index].y);
+ ContinueAnimation();
+ }
+ }
+
+ void OnHitTopWall(PropertyNotification& source)
+ {
+ auto actor = Actor::DownCast(source.GetTarget());
+ if(actor)
+ {
+ int index = actor["index"];
+ mBallVelocity[index].y = fabsf(mBallVelocity[index].y);
+ ContinueAnimation();
+ }
+ }
+
+ void CreatePhysicsSimulation()
+ {
+ Window::WindowSize windowSize = mWindow.GetSize();
+
+ // Map Physics space (origin bottom left, +ve Y up)
+ // to DALi space (origin center, +ve Y down)
+ mPhysicsTransform.SetIdentityAndScale(Vector3(1.0f, -1.0f, 1.0f));
+ mPhysicsTransform.SetTranslation(Vector3(windowSize.GetWidth() * 0.5f,
+ windowSize.GetHeight() * 0.5f,
+ 0.0f));
+
+ mPhysicsAdaptor = PhysicsAdaptor::New(mPhysicsTransform, windowSize);
+ mPhysicsRoot = mPhysicsAdaptor.GetRootActor();
+ mWindow.Add(mPhysicsRoot);
+
+ auto scopedAccessor = mPhysicsAdaptor.GetPhysicsAccessor();
+ cpSpace* space = scopedAccessor->GetNative().Get();
+ cpSpaceSetGravity(space, cpv(0, 0));
+
+ CreateBounds(space, windowSize);
+
+ for(int i = 0; i < mBallNumber; ++i)
+ {
+ mBalls.push_back(CreateBall(space));
+ }
+
+ // Process any async queued methods next frame
+ mPhysicsAdaptor.CreateSyncPoint();
+
+ std::ostringstream oss;
+ oss << "Physics simulation of " << mBallNumber << " balls";
+ auto title = Toolkit::TextLabel::New(oss.str());
+ mPhysicsRoot.Add(title);
+ title[Toolkit::TextLabel::Property::TEXT_COLOR] = Color::WHITE;
+ title[Actor::Property::PARENT_ORIGIN] = Dali::ParentOrigin::TOP_CENTER;
+ title[Actor::Property::ANCHOR_POINT] = Dali::AnchorPoint::TOP_CENTER;
+ title[Toolkit::TextLabel::Property::HORIZONTAL_ALIGNMENT] = HorizontalAlignment::CENTER;
+ title.SetResizePolicy(ResizePolicy::USE_NATURAL_SIZE, Dimension::ALL_DIMENSIONS);
+ title.RaiseToTop();
+ }
+
+ PhysicsActor CreateBall(cpSpace* space)
+ {
+ const float BALL_MASS = 10.0f;
+ const float BALL_RADIUS = BALL_SIZE.x * 0.25f;
+ const float BALL_ELASTICITY = 1.0f;
+ const float BALL_FRICTION = 0.0f;
+
+ auto ball = Toolkit::ImageView::New(BALL_IMAGES[rand() % 4]);
+ ball[Actor::Property::NAME] = "Ball";
+ ball[Actor::Property::SIZE] = BALL_SIZE * 0.5f;
+ cpBody* body = cpSpaceAddBody(space, cpBodyNew(BALL_MASS, cpMomentForCircle(BALL_MASS, 0.0f, BALL_RADIUS, cpvzero)));
+
+ cpShape* shape = cpSpaceAddShape(space, cpCircleShapeNew(body, BALL_RADIUS, cpvzero));
+ cpShapeSetElasticity(shape, BALL_ELASTICITY);
+ cpShapeSetFriction(shape, BALL_FRICTION);
+
+ PhysicsActor physicsBall = mPhysicsAdaptor.AddActorBody(ball, body);
+
+ Window::WindowSize windowSize = mWindow.GetSize();
+
+ const float fw = 0.5f * (windowSize.GetWidth() - BALL_RADIUS);
+ const float fh = 0.5f * (windowSize.GetHeight() - BALL_RADIUS);
+
+ // Example of setting physics property on update thread
+ physicsBall.AsyncSetPhysicsPosition(Vector3(Random::Range(-fw, fw), Random::Range(-fh, -fh * 0.5), 0.0f));
+
+ // Example of queuing a chipmunk method to run on the update thread
+ mPhysicsAdaptor.Queue([body]() {
+ cpBodySetVelocity(body, cpv(Random::Range(-100.0, 100.0), Random::Range(-100.0, 100.0)));
+ });
+ return physicsBall;
+ }
+
+ void CreateBounds(cpSpace* space, Window::WindowSize size)
+ {
+ // We're working in physics space here - coords are: origin: bottom left, +ve Y: up
+ int32_t xBound = static_cast(static_cast(size.GetWidth()));
+ int32_t yBound = static_cast(static_cast(size.GetHeight()));
+
+ cpBody* staticBody = cpSpaceGetStaticBody(space);
+
+ if(mLeftBound)
+ {
+ cpSpaceRemoveShape(space, mLeftBound);
+ cpSpaceRemoveShape(space, mRightBound);
+ cpSpaceRemoveShape(space, mTopBound);
+ cpSpaceRemoveShape(space, mBottomBound);
+ cpShapeFree(mLeftBound);
+ cpShapeFree(mRightBound);
+ cpShapeFree(mTopBound);
+ cpShapeFree(mBottomBound);
+ }
+ mLeftBound = AddBound(space, staticBody, cpv(0, 0), cpv(0, yBound));
+ mRightBound = AddBound(space, staticBody, cpv(xBound, 0), cpv(xBound, yBound));
+ mTopBound = AddBound(space, staticBody, cpv(0, 0), cpv(xBound, 0));
+ mBottomBound = AddBound(space, staticBody, cpv(0, yBound), cpv(xBound, yBound));
+ }
+
+ cpShape* AddBound(cpSpace* space, cpBody* staticBody, cpVect start, cpVect end)
+ {
+ cpShape* shape = cpSpaceAddShape(space, cpSegmentShapeNew(staticBody, start, end, 0.0f));
+ cpShapeSetElasticity(shape, 1.0f);
+ cpShapeSetFriction(shape, 1.0f);
+
+ cpShapeSetFilter(shape, cpShapeFilterNew(BOUNDS_GROUP, COLLISION_MASK, COLLISION_MASK));
+ return shape;
+ }
+
+ void OnTerminate(Application& application)
+ {
+ UnparentAndReset(mPhysicsRoot);
+ }
+
+ void OnWindowResize(Window window, Window::WindowSize newSize)
+ {
+ auto scopedAccessor = mPhysicsAdaptor.GetPhysicsAccessor();
+ cpSpace* space = scopedAccessor->GetNative().Get();
+
+ CreateBounds(space, newSize);
+ }
+
+ bool OnTouched(Dali::Actor actor, const Dali::TouchEvent& touch)
+ {
+ mApplication.Quit();
+ return false;
+ }
+
+ void OnKeyEv(const Dali::KeyEvent& event)
+ {
+ if(event.GetState() == KeyEvent::DOWN)
+ {
+ if(IsKey(event, Dali::DALI_KEY_ESCAPE) || IsKey(event, Dali::DALI_KEY_BACK))
+ {
+ mApplication.Quit();
+ }
+ }
+ }
+
+private:
+ Application& mApplication;
+ Window mWindow;
+
+ PhysicsAdaptor mPhysicsAdaptor;
+ std::vector mBalls;
+ Matrix mPhysicsTransform;
+ Actor mPhysicsRoot;
+ Layer mPhysicsDebugLayer;
+ Layer mAnimationSimRootActor;
+ cpShape* mLeftBound{nullptr};
+ cpShape* mRightBound{nullptr};
+ cpShape* mTopBound{nullptr};
+ cpShape* mBottomBound{nullptr};
+
+ std::vector mBallActors;
+ std::vector mBallVelocity;
+ int mBallNumber;
+ Animation mBallAnimation;
+ Timer mTimer;
+};
+
+int DALI_EXPORT_API main(int argc, char** argv)
+{
+ setenv("DALI_FPS_TRACKING", "5", 1);
+ Application application = Application::New(&argc, &argv);
+
+ int numberOfBalls = DEFAULT_BALL_COUNT;
+ if(argc > 1)
+ {
+ numberOfBalls = atoi(argv[1]);
+ }
+
+ Physics2dBenchmarkController controller(application, numberOfBalls);
+ application.MainLoop();
+ return 0;
+}
diff --git a/examples/benchmark-2dphysics/dependencies.cmake b/examples/benchmark-2dphysics/dependencies.cmake
new file mode 100644
index 0000000..b30b385
--- /dev/null
+++ b/examples/benchmark-2dphysics/dependencies.cmake
@@ -0,0 +1,5 @@
+TARGET_COMPILE_OPTIONS(${EXAMPLE}.example PUBLIC ${DALI_PHYSICS_2D_CFLAGS})
+TARGET_LINK_LIBRARIES(${EXAMPLE}.example ${DALI_PHYSICS_2D_LDFLAGS})
+MESSAGE(STATUS "Included dependencies for ${EXAMPLE}")
+MESSAGE(STATUS " Compile options: ${DALI_PHYSICS_2D_CFLAGS}")
+MESSAGE(STATUS " Link options: ${DALI_PHYSICS_2D_LDFLAGS}")
diff --git a/resources/po/en_GB.po b/resources/po/en_GB.po
index ad38e07..30178dc 100755
--- a/resources/po/en_GB.po
+++ b/resources/po/en_GB.po
@@ -16,6 +16,9 @@ msgstr "Basic Light"
msgid "DALI_DEMO_STR_TITLE_BENCHMARK"
msgstr "ImageView Benchmark"
+msgid "DALI_DEMO_STR_TITLE_BENCHMARK_2D_PHYSICS"
+msgstr "2D Physics Benchmark"
+
msgid "DALI_DEMO_STR_TITLE_BEZIER_CURVE"
msgstr "Bezier Curve"
diff --git a/resources/po/en_US.po b/resources/po/en_US.po
index 7c96551..52592cd 100755
--- a/resources/po/en_US.po
+++ b/resources/po/en_US.po
@@ -16,6 +16,9 @@ msgstr "Basic Light"
msgid "DALI_DEMO_STR_TITLE_BENCHMARK"
msgstr "ImageView Benchmark"
+msgid "DALI_DEMO_STR_TITLE_BENCHMARK_2D_PHYSICS"
+msgstr "2D Physics Benchmark"
+
msgid "DALI_DEMO_STR_TITLE_BEZIER_CURVE"
msgstr "Bezier Curve"
diff --git a/shared/dali-demo-strings.h b/shared/dali-demo-strings.h
index 90e16f1..3346db7 100644
--- a/shared/dali-demo-strings.h
+++ b/shared/dali-demo-strings.h
@@ -41,6 +41,7 @@ extern "C"
#define DALI_DEMO_STR_TITLE_ARC_VISUAL dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_ARC_VISUAL")
#define DALI_DEMO_STR_TITLE_BASIC_LIGHT dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BASIC_LIGHT")
#define DALI_DEMO_STR_TITLE_BENCHMARK dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BENCHMARK")
+#define DALI_DEMO_STR_TITLE_BENCHMARK_2D_PHYSICS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BENCHMARK_2D_PHYSICS")
#define DALI_DEMO_STR_TITLE_BEZIER_CURVE dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BEZIER_CURVE")
#define DALI_DEMO_STR_TITLE_BLOCKS dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BLOCKS")
#define DALI_DEMO_STR_TITLE_BLOOM_VIEW dgettext(DALI_DEMO_DOMAIN_LOCAL, "DALI_DEMO_STR_TITLE_BLOOM_VIEW")
@@ -163,6 +164,7 @@ extern "C"
#define DALI_DEMO_STR_TITLE_ARC_VISUAL "Arc Visual"
#define DALI_DEMO_STR_TITLE_BASIC_LIGHT "Basic Light"
#define DALI_DEMO_STR_TITLE_BENCHMARK "ImageView Benchmark"
+#define DALI_DEMO_STR_TITLE_BENCHMARK_2D_PHYSICS "2D Physics Benchmark"
#define DALI_DEMO_STR_TITLE_BEZIER_CURVE "Alpha Function Bezier Curve"
#define DALI_DEMO_STR_TITLE_BLOCKS "Blocks"
#define DALI_DEMO_STR_TITLE_BLOOM_VIEW "Bloom"
diff --git a/tests-reel/dali-tests-reel.cpp b/tests-reel/dali-tests-reel.cpp
index 8dfd6ff..5d2d3c4 100644
--- a/tests-reel/dali-tests-reel.cpp
+++ b/tests-reel/dali-tests-reel.cpp
@@ -38,6 +38,7 @@ int DALI_EXPORT_API main(int argc, char** argv)
DaliTableView demo(app);
demo.AddExample(Example("benchmark.example", DALI_DEMO_STR_TITLE_BENCHMARK));
+ demo.AddExample(Example("benchmark-2dphysics.example", DALI_DEMO_STR_TITLE_BENCHMARK_2D_PHYSICS));
demo.AddExample(Example("camera-test.example", DALI_DEMO_STR_TITLE_CAMERA_TEST));
demo.AddExample(Example("compressed-texture-formats.example", DALI_DEMO_STR_TITLE_COMPRESSED_TEXTURE_FORMATS));
demo.AddExample(Example("homescreen-benchmark.example", DALI_DEMO_STR_TITLE_HOMESCREEN));