diff --git a/examples/benchmark/benchmark.cpp b/examples/benchmark/benchmark.cpp index f7a6de5..2b7520b 100644 --- a/examples/benchmark/benchmark.cpp +++ b/examples/benchmark/benchmark.cpp @@ -150,13 +150,6 @@ struct VertexWithTexture Vector2 texCoord; }; -VertexWithTexture gQuadWithTexture[] = { - { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) }, - { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) }, - { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) }, - { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) } -}; - const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n attribute mediump vec2 aTexCoord;\n diff --git a/examples/perf-scroll/perf-scroll.cpp b/examples/perf-scroll/perf-scroll.cpp index 78d8c53..8a7d2a0 100644 --- a/examples/perf-scroll/perf-scroll.cpp +++ b/examples/perf-scroll/perf-scroll.cpp @@ -148,13 +148,6 @@ struct VertexWithTexture Vector2 texCoord; }; -VertexWithTexture gQuadWithTexture[] = { - { Vector2( -0.5f, -0.5f ), Vector2( 0.0f, 0.0f ) }, - { Vector2( 0.5f, -0.5f ), Vector2( 1.0f, 0.0f ) }, - { Vector2( -0.5f, 0.5f ), Vector2( 0.0f, 1.0f ) }, - { Vector2( 0.5f, 0.5f ), Vector2( 1.0f, 1.0f ) } -}; - const char* VERTEX_SHADER_TEXTURE = DALI_COMPOSE_SHADER( attribute mediump vec2 aPosition;\n attribute mediump vec2 aTexCoord;\n