diff --git a/examples/animated-shapes/animated-shapes-example.cpp b/examples/animated-shapes/animated-shapes-example.cpp index 37349f2..d074ad3 100644 --- a/examples/animated-shapes/animated-shapes-example.cpp +++ b/examples/animated-shapes/animated-shapes-example.cpp @@ -210,7 +210,7 @@ public: actor[Actor::Property::SIZE ] = Vector2( 400.0f, 400.0f ); actor[Actor::Property::POSITION ] = center; actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; - actor[Actor::Property::COLOR] = Color::WHITE; + actor[Actor::Property::COLOR] = Color::YELLOW; actor.AddRenderer( renderer ); Window window = mApplication.GetWindow(); @@ -259,7 +259,7 @@ public: shader["uPosition[11]"] = Vector3( -radius, -radius, 0.0f ); shader["uPosition[12]"] = Vector3( -radius, -radius, 0.0f ); - shader["uPosition[13]"] = Vector3( radius, -radius, 0.0f ); + shader["uPosition[13]"] = Vector3( radius, -radius, 0.0f ); shader["uPosition[14]"] = Vector3( radius, radius, 0.0f ); shader["uPosition[15]"] = Vector3( -radius, radius, 0.0f ); @@ -403,7 +403,7 @@ public: actor[Actor::Property::SIZE] = Vector2( 400.0f, 400.0f ); actor[Actor::Property::POSITION] = center; actor[Actor::Property::ANCHOR_POINT] = AnchorPoint::CENTER; - actor[Actor::Property::COLOR] = Vector4(1.0f,0.0f,0.0f,1.0f); + actor[Actor::Property::COLOR] = Color::RED; actor.AddRenderer( renderer ); Window window = mApplication.GetWindow();