diff --git a/examples/new-window/new-window-example.cpp b/examples/new-window/new-window-example.cpp index 2b96211..c0642ac 100644 --- a/examples/new-window/new-window-example.cpp +++ b/examples/new-window/new-window-example.cpp @@ -195,7 +195,6 @@ void NewWindowController::CreateMeshActor() meshActor.SetScale( 100.0f ); meshActor.SetParentOrigin( ParentOrigin::CENTER ); meshActor.SetPosition(Vector3( -150.0f, 200.0f, 0.0f )); - meshActor.SetAffectedByLighting( false ); meshActor.SetName("MeshActor"); mContentLayer.Add( meshActor ); @@ -206,7 +205,6 @@ void NewWindowController::CreateMeshActor() meshActor2.SetScale( 100.0f ); meshActor2.SetParentOrigin( ParentOrigin::CENTER ); meshActor2.SetPosition(Vector3( -150.0f, 310.0f, 0.0f )); - meshActor2.SetAffectedByLighting( false ); meshActor2.SetName("MeshActor"); mContentLayer.Add( meshActor2 ); } diff --git a/examples/radial-menu/radial-sweep-view-impl.cpp b/examples/radial-menu/radial-sweep-view-impl.cpp index ac01fce..3e71da8 100644 --- a/examples/radial-menu/radial-sweep-view-impl.cpp +++ b/examples/radial-menu/radial-sweep-view-impl.cpp @@ -352,7 +352,6 @@ void RadialSweepViewImpl::CreateStencil( Degree initialSector ) mMesh[0].SetPosition( Vector3( 0.0f, 0.0f, 0.0f ) ); // Center pt mStencilActor = MeshActor::New(mMesh); - mStencilActor.SetAffectedByLighting(false); mStencilActor.SetCullFace(CullNone); // Allow clockwise & anticlockwise faces mStartAngleIndex = mStencilActor.RegisterProperty("start-angle", Property::Value(0.0f)); diff --git a/examples/refraction-effect/refraction-effect-example.cpp b/examples/refraction-effect/refraction-effect-example.cpp index 32d8a90..30284e6 100644 --- a/examples/refraction-effect/refraction-effect-example.cpp +++ b/examples/refraction-effect/refraction-effect-example.cpp @@ -501,7 +501,6 @@ private: meshData.SetHasNormals(true); mMeshActor = MeshActor::New( Mesh::New( meshData ) ); mMeshActor.SetParentOrigin(ParentOrigin::CENTER); - mMeshActor.SetAffectedByLighting( false ); mMeshActor.SetShaderEffect( mNoEffect ); mContent.Add( mMeshActor ); }